Burrecks high and early period unit skins. More recruitment slots and free upkeep slots. Every faction starts with more regions and has at least a level "city" capital. Every settlement on the campaign map starts with more advanced buildings and roads. Longer building times for 0.5 years per turn. More units added to the buildings tech tree. Better map textures for Big map thanks to repman. Money script for all AI factions for a harder AI opponent. Character movement points increased (military stays the same for 0.5 years) Faction standing script completely redone, starting faction relations more historically accurate. New win conditions for each faction (outlive faction here determines the AI's main opponent) Recruit priority offset done for every faction in the campaign! Small garrison script to defend capital cities only! Heroes added to the campaign! Including new hero Frederick Barbarossa. New music added including the Teutonic music for eastern European factions. New look interface for northern, southern and eastern European factions as well as middle eastern. Every new unit from Kingdoms campaign added. Kingdom of Jerusalem, Antioch, Ireland, Teutonic Order and Lithuania added to the grand campaign. Retrofit mod by Unspoken Knight included. Ireland must fight off invasions from both Kingdom of Jerusalem control the Holy land. The mod offersĪ tough challenge and starts in year 1180 AD. Kingdoms Grand Campaign adds Kingdoms to the grand campaign on an epic map. Kingdoms Grand Campaign Mod Version 3.0 ReadMe=
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